![]() ![]() “We wanted a game grounded in reality rather than science fiction.” Stuart Whyte - Game Director Instead of a mute disembodied avatar, you’re in the head of ex-SAS operative Ryan Marks, back home to help defend his family (and their not-so-legitimate business) from a criminal takeover. In essence, Blood and Truth is a culmination of the studio’s work on a whole other level, taking bolder creative steps that other VR developers have shied away from so far. With new tech, we build on each iteration to do something bigger and better with everything we’ve learned.” Looking back at Wonderbook and what you can do with AR markers, what works with AR became what can we do with VR. “We’ve been working in camera-based gaming, working with 3D. “VR felt like the right piece of tech for us to focus our skillset on,” says Saunders. It was then a natural progression for London Studio to be involved in PlayStation’s VR plans from day one, developing the in-house LSSDK engine for VR rendering and creating a collection of demos later packaged into PSVR launch title: PlayStation VR Worlds. PSVR demo The London Heist serves as a spiritual predecessor to Blood and Truth (Image credit: SIE London Studio)
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